#procgen

Live, measured metrics for the hashtag #procgen from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #procgen

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$240.06/ year · 7-character #name
Claim #procgen$240.06/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
53
Uses / 7 days
Mastodon
9
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0.4/hr
Recent pace
Mastodon · last 40
0.1
Avg reactions / post
Mastodon · last 40
Reddit posts / month
Reddit search
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-09-11 06:26 UTC
8
09-05
8
09-06
9
09-07
8
09-08
8
09-09
9
09-10
3
09-11

53 uses by 9 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-09-11 06:26 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-09-11 06:26 UTC

Everything below is measured over the latest 40 public posts (spanning ~109 hours).

Posting hours (UTC) — busiest: 02:00

00:0012:0023:00

Languages: English (40)

Avg boosts / post: 0.1

Top of the latest posts

  • I finally got animation working in my #bevy #procedural city game! Here you can see a character transitioning from idle to running, and back to idle. It's crazy how just adding a character from a free assets site make demo videos go from a

    Grégoire Locqueville@[email protected]502026-09-07 09:19 UTCView post →
  • Look at this tree I grew. 🌳 #hashAmatic #tree #🌳 #ProcGen #art #botArt

    Hash-A-Matic 🤖@[email protected]002026-09-11 04:32 UTCView post →
  • #hashAmatic #squares #🔲 #ProcGen #art #botArt

    Hash-A-Matic 🤖@[email protected]002026-09-11 03:14 UTCView post →

What “procgen” means

Wikipedia

In computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file

Procedural generation” on Wikipedia (CC BY-SA) →

#procgen across platforms

every network with a public tag surface

Follow #procgen straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/procgen