#ps1graphics
Live, measured metrics for the hashtag #ps1graphics from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #ps1graphics
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 01:06 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 01:06 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 01:06 UTCEverything below is measured over the latest 6 public posts (spanning ~23002 hours).
Posting hours (UTC)
Languages: English (6)
Avg boosts / post: 1.2
Top of the latest posts
@pythno @misjavanlaatum I think I basically got it now how to get kind of texture noise as in Quake and Silent Hill for 90s retro game graphics in #Blender. The key to pixelation in procedural textures are the three nodes on the right. Not
#PSX #PS1 #Free Barrels Low Poly, by Stay Retro! https://stay-retro.itch.io/psx-ps1-free-barrels-low-poly #3DAssets #3Dmodels #5thGen #90s #1990s #AssetPack #Assets #Collection #GameAssets #GameDev #Indie #IndieDev #IndieGameDev #Itch #Itch
Looking like there's promising progress on getting vertex shading back into Godot 4 I'm so happy to see this #Godot4 #GodotEngine #Godot #Retro3D #LowPoly #PS1Graphics #N64Graphics https://github.com/godotengine/godot/pull/83360
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/ps1graphics