#qbasic
Live, measured metrics for the hashtag #qbasic from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #qbasic
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:59 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:59 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:59 UTCEverything below is measured over the latest 40 public posts (spanning ~6546 hours).
Posting hours (UTC) — busiest: 00:00
Languages: English (37) · German (2)
Avg boosts / post: 6.9
Top of the latest posts
i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100 i realized i could use a palette with 3 bits red/green
made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine. i kinda like it :3 #QBasic #PixelArt #GameDev #RetroDev #RetroComputing
RE: https://mastodon.gamedev.place/@eniko/116028540679767640 took me all fucking day because oh my god never interact with the DOS timers system but my qbasic engine can now reliably lock to: - 70fps: full speed - 35fps: double the time for
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/qbasic