#qbasic

Live, measured metrics for the hashtag #qbasic from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #qbasic

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$520.70/ year · 6-character #name
Claim #qbasic$520.70/yr
Annual, renews each year
Buy on hashtag.space (web3)
one-timepay once, yours for life
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
12
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:59 UTC
0
07-21
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:59 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:59 UTC

Everything below is measured over the latest 40 public posts (spanning ~6546 hours).

Posting hours (UTC) — busiest: 00:00

00:0012:0023:00

Languages: English (37) · German (2)

Avg boosts / post: 6.9

Top of the latest posts

  • i'm making a #QBasic game using mode 13h, 320x200 8bpp. i'm using the line doubling feature of the VGA card to make it 320x100 then manually doubling each pixel horizontally for 160x100 i realized i could use a palette with 3 bits red/green

    Eniko Fox@[email protected]3351712026-02-09 14:27 UTCView post →
  • made a ravine kind of scene in blender and ran it through my 160x100 8bpp qbasic engine. i kinda like it :3 #QBasic #PixelArt #GameDev #RetroDev #RetroComputing

    Eniko Fox@[email protected]102232026-02-22 15:55 UTCView post →
  • RE: https://mastodon.gamedev.place/@eniko/116028540679767640 took me all fucking day because oh my god never interact with the DOS timers system but my qbasic engine can now reliably lock to: - 70fps: full speed - 35fps: double the time for

    Eniko Fox@[email protected]2052026-02-07 22:12 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/qbasic