#qtcreator
Live, measured metrics for the hashtag #qtcreator from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #qtcreator
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 23:27 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 23:27 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 23:27 UTCEverything below is measured over the latest 40 public posts (spanning ~9856 hours).
Posting hours (UTC) — busiest: 08:00
Languages: English (37) · Russian (2) · French (1)
Avg boosts / post: 0.4
Top of the latest posts
Playground! :) Qt-Creator 18.0.0-beta1 with Qt-6.10.0-beta4 #HaikuOS #haikuports #qtcreator #qt #development #opensource #software EDIT: updated to Qt-6.10.0-rc :)
(more Linux and FOSS news in previous posts of thread) Godot Engine 4.7 is out bringing a new Asset Store, HDR support, Steam Frame support: https://www.gamingonlinux.com/2026/06/godot-engine-4-7-is-out-bringing-a-new-asset-store-hdr-suppor
Been a while, so here are some of my latest updates for Haiku, done with our tool haikuporter. * msedit (new) * Pencil2D 0.7.2 * MKVToolNix 98.0 * KDiff3 1.12.4 * SourceTrail 2026.4 * SuperTux 0.7 * Calibre 5.44.0 * ecode 0.8.0 * KeePassXC
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/qtcreator