#quakec

Live, measured metrics for the hashtag #quakec from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #quakec

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$520.70/ year · 6-character #name
Claim #quakec — $520.70/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
15
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 15
0.2
Avg reactions / post
Mastodon · last 15
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mastodon.social (Mastodon public tags API) · fetched 2026-09-28 01:17 UTC
0
09-22
0
09-23
0
09-24
0
09-25
0
09-26
0
09-27
0
09-28

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mastodon.social (Mastodon public search API) · fetched 2026-09-28 01:17 UTC

Live pulse

measured · mastodon.social (Mastodon tag timeline) · fetched 2026-09-28 01:17 UTC

Everything below is measured over the latest 15 public posts (spanning ~59202 hours).

Posting hours (UTC) — busiest: 03:00

00:0012:0023:00

Languages: English (5) · German (1)

Avg boosts / post: 1.7

Top of the latest posts

  • Something new for you all to tinker with. https://github.com/eukara/freehl/releases/tag/04-18-2023 https://github.com/eukara/freecs/releases/tag/04-17-2023 #freehl #halflife #quakec #fteqw #freesoftware

    eukara@[email protected]♥ 2↻ 22023-04-19 03:34 UTCView post →
  • FreeDMC's presumably last bit of visual fluff is finished, the lightning gun beam. Work on high latency too without bugging out like Quake's does... now I will go to sleep. @Xylemon and I got a lot of testing done today. https://www.patreon

    eukara@[email protected]♥ 1↻ 52023-04-17 09:29 UTCView post →
  • Doom Mower asset in the #World_of_Padman #WoP #ioQuake3 #Quake3 #idTech3 #idSoftware The "JoeHouse" custom map by me: https://moddb.com/games/world-of-padman/addons/joehouse #DoomClassic #DOSGaming #Modding #Pentium #QuakeC #clanguage #Retr

    Nestel34@Nestel34♥ 0↻ 02026-01-09 13:09 UTCView post →

What “quakec” means

Wikipedia

QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for c

“QuakeC” on Wikipedia (CC BY-SA) →

#quakec across platforms

every network with a public tag surface

Follow #quakec straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/quakec