#quakec
Live, measured metrics for the hashtag #quakec from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #quakec
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.online (Mastodon public tags API) · fetched 2026-10-14 03:35 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.online (Mastodon public search API) · fetched 2026-10-14 03:35 UTCLive pulse
measured · mastodon.online (Mastodon tag timeline) · fetched 2026-10-14 03:35 UTCEverything below is measured over the latest 8 public posts (spanning ~23956 hours).
Posting hours (UTC)
Languages: English (2)
Avg boosts / post: 1.9
Top of the latest posts
Doom Mower asset in the #World_of_Padman #WoP #ioQuake3 #Quake3 #idTech3 #idSoftware The "JoeHouse" custom map by me: https://moddb.com/games/world-of-padman/addons/joehouse #DoomClassic #DOSGaming #Modding #Pentium #QuakeC #clanguage #Retr
Something's funny with my copy of HL2 #radtherapy2 #idtech #fteqw #quakec #quake3 #quake #halflife #halflife2 #hl2 #modding
Last couple weeks was wrapping everything up on the final, FINAL update for @eukara's legendary Qreate mod, it's a sandbox mod similar to Garry's Mod (or Go-Mod for GoldSrc). Even got it working with the remaster (mostly). #quake #qreate #d
What “quakec” means
WikipediaQuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for c
“QuakeC” on Wikipedia (CC BY-SA) →#quakec across platforms
every network with a public tag surfaceFollow #quakec straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/quakec