#raw3d
Live, measured metrics for the hashtag #raw3d from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #raw3d
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 10:27 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 10:27 UTCNo related tags with measured usage found for #raw3d.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 10:27 UTCEverything below is measured over the latest 37 public posts (spanning ~5708 hours).
Posting hours (UTC) — busiest: 09:00
Languages: English (37)
Avg boosts / post: 0.5
Top of the latest posts
Making 3D models to generate a 2D texture image that has the correct shadows and highlights to create the appearance of depth is working beautifully and just as I hoped it would. Even in orthographic projection where all the objects stay in
@pythno @misjavanlaatum I think I basically got it now how to get kind of texture noise as in Quake and Silent Hill for 90s retro game graphics in #Blender. The key to pixelation in procedural textures are the three nodes on the right. Not
Now I also have my first shader that I made, which procedurally adds pixelated noise that matches the pixels of the underlying image texture. And I can turn this noise on and off while I am texture painting in Blender and no longer need to
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/raw3d