#raw3d

Live, measured metrics for the hashtag #raw3d from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #raw3d

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$1,129.43/ year · 5-character #name
Claim #raw3d$1,129.43/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
37
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 37
0.2
Avg reactions / post
Mastodon · last 37

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 10:27 UTC
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 10:27 UTC

No related tags with measured usage found for #raw3d.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 10:27 UTC

Everything below is measured over the latest 37 public posts (spanning ~5708 hours).

Top of the latest posts

  • Making 3D models to generate a 2D texture image that has the correct shadows and highlights to create the appearance of depth is working beautifully and just as I hoped it would. Even in orthographic projection where all the objects stay in

    Yora@[email protected]202026-06-06 09:48 UTCView post →
  • @pythno @misjavanlaatum I think I basically got it now how to get kind of texture noise as in Quake and Silent Hill for 90s retro game graphics in #Blender. The key to pixelation in procedural textures are the three nodes on the right. Not

    Yora@[email protected]202026-06-04 11:45 UTCView post →
  • Now I also have my first shader that I made, which procedurally adds pixelated noise that matches the pixels of the underlying image texture. And I can turn this noise on and off while I am texture painting in Blender and no longer need to

    Yora@[email protected]102026-06-06 14:33 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/raw3d