#raycasting

Live, measured metrics for the hashtag #raycasting from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #raycasting

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$23.52/ year · 10-character #name
Claim #raycasting$23.52/yr
Annual, renews each year
Buy on hashtag.space (web3)
one-timepay once, yours for life
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 40
0.2
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 08:29 UTC
0
07-21
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 08:29 UTC

No related tags with measured usage found for #raycasting.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 08:29 UTC

Everything below is measured over the latest 40 public posts (spanning ~28551 hours).

Posting hours (UTC) — busiest: 19:00

00:0012:0023:00

Languages: English (26) · Russian (7) · German (6) · Japanese (1)

Avg boosts / post: 0.7

Top of the latest posts

  • Earlier today[1], helped my son with a raycasting issue and then ended up updating/extending the 2D shape intersection function in https://thi.ng/geom, which now also supports ray intersections with nested shape groups/hierarchies (via same

    Karsten Schmidt@[email protected]212024-03-20 19:39 UTCView post →
  • starting to work on an IK system for the feet, controlled by animations for a #character. first result are ok, just a bit weird to move the whole armature and not just the hips to ensure foot contact (i didn't find a way to copy the transfo

    Çois@[email protected]132026-05-26 18:21 UTCView post →
  • I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray

    Untrustedlife@[email protected]132025-10-30 20:44 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/raycasting