#raytracing
Live, measured metrics for the hashtag #raytracing from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #raytracing
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:36 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:36 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:36 UTCEverything below is measured over the latest 40 public posts (spanning ~3801 hours).
Posting hours (UTC) — busiest: 20:00
Languages: English (22) · German (6) · French (5) · Portuguese (2) · Arabic (1) · Spanish (1)
Avg boosts / post: 0.8
Top of the latest posts
Vulkan has published a new sample demonstrating Shader Execution Reordering (SER) for ray tracing. SER separates ray traversal from shader invocation, letting the GPU reorder threads for better coherency before execution. The sample include
#gaming Ich habe gerade in Rise Of The Tomb Raider mit aktivierten Texture Mod reingeschaut um mich zu entscheiden ob ich es nochmal auf GOG kaufe. Leider muss ich für mich konstatieren dass es auch mit Texture Mod insgesamt grafisch nicht
Did you notice the look of Unreal 6 in the Rocket League trailer? I'm pretty sure we're looking at UE6 rending in real-time path tracing mode, not regular Lumen. Let me tell you why I believe so, and go over how this new version of the popu
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/raytracing