#retrotvfx
Live, measured metrics for the hashtag #retrotvfx from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #retrotvfx
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-30 01:01 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-30 01:01 UTCNo related tags with measured usage found for #retrotvfx.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-30 01:01 UTCEverything below is measured over the latest 7 public posts (spanning ~28655 hours).
Posting hours (UTC)
Languages: English (7)
Avg boosts / post: 0.4
Used together with
Top of the latest posts
TBH, I really wish someone would write a decent CRT filter for art software. I still see a lot of pixel artists not fully understanding how stuff looked back in the day and thinking sprites with stray pixels have errors when, in fact, they
Retro Graphics Retro graphics are something I've adamantly defended since long before it was cool, and indeed essentially ever since LCD replaced CRT. First, it was "but what we have now is BETTER." Then, it became a matter of a flood of th
@devurandom Possible in Unity as long as #RetroTVFX exists or can be extended to standard C#. Best I've seen. Otherwise DOSBox has a pretty good filter for the rgb2x setting, but it darkens things quite a bit and best applies to a computer
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/retrotvfx