#RisusRPG
Live, measured metrics for the hashtag #RisusRPG from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #risusrpg
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 12:24 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 12:24 UTCNo related tags with measured usage found for #risusrpg.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 12:24 UTCEverything below is measured over the latest 8 public posts (spanning ~26443 hours).
Posting hours (UTC)
Languages: English (6) · German (2)
Avg boosts / post: 0.6
Top of the latest posts
I've just published a silly setting for #RisusRPG games. It's a variant of Dan Suptic's Super-Happy-Go-Go-Fun-Time-All-World-Speedy-Good-Delivery-Service-Special-Force-Delta-Five. I've run several fun games using Dan's setting, but was incr
#ttrpg Looking for a rules-light, classless RPG system to use for Spelljammer-inspired, homebrew setting. It should allow for all kinds of weird and over the top events, characters and magics. I'm currently looking at #RisusRPG but would li
One thing that was a big surprise to me is that it assumes that, by default, attributes and skills are done from a freeform list, a la #RisusRPG. I knew it was up to the GM to make the attribute/skill lists in FUDGE, but I didn't realize th
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/risusrpg