#romhacking
Live, measured metrics for the hashtag #romhacking from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #romhacking
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:47 UTC2 uses by 2 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:47 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:47 UTCEverything below is measured over the latest 40 public posts (spanning ~4610 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (39) · Russian (1)
Avg boosts / post: 0.7
Top of the latest posts
So, for any game developers out there, do you use generative AI in your projects? Either for coding, art, writing or anything else? #gamedevelopment #gamedev #modding #romhacking #AI
Not really too new, but in case you haven’t seen them, some pics of my Mario game mod for #screenshotsaturday #romhacking #modding #gamedev
So, since this has become a fairly common sight in the modding and retro gaming community… What are your thoughts on projects using AI tools for video game mods, translations, disassemblies, PC ports, etc? Seen a lot more translations clear
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/romhacking