#SCUMM8
Live, measured metrics for the hashtag #SCUMM8 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #scumm8
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 20:22 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 20:22 UTCNo related tags with measured usage found for #scumm8.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 20:22 UTCEverything below is measured over the latest 13 public posts (spanning ~24107 hours).
Posting hours (UTC) — busiest: 17:00
Languages: English (13)
Avg boosts / post: 13
Top of the latest posts
My name is Paul Nicholas - I'm a Software Engineer by day (mostly C# #DotNet) and enjoy doing #GameDev by night 👨💻 My main hobby of late has been creating #demake's with #Pico8 - inc. #LowMemSky & #SCUMM8 Most recently, I released #UnDUN
First mock-up/design of #SCUMMTron, a planned evolution of #SCUMM8, which was my 1st attempt to create a #PointAndClick adventure game engine. 🗺️🏗️ This time tho, #Picotron should enable me to add the built-in editor that I never had room
Everyone, stop what ur doing and check out this wonderful #Pico8 game that redplanetcat.itch.io created for the #StopKillingGames jam 💾 They created it using my #SCUMM8 engine, it looks and sounds absolutely gorgeous, plus the dialog and p
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/scumm8