#sg1000
Live, measured metrics for the hashtag #sg1000 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #sg1000
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 17:29 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 17:29 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 17:29 UTCEverything below is measured over the latest 40 public posts (spanning ~18390 hours).
Posting hours (UTC) — busiest: 16:00
Languages: English (36) · Italian (1)
Avg boosts / post: 0.7
Top of the latest posts
I updated #devkitSMS' readme with a list of some of the many cool games developed using it so far. Check them out, there's really something for everyone! 😍 https://github.com/sverx/devkitSMS?tab=readme-ov-file#some-of-the-many-cool-games-d
A nice video explaining the fundamental differences between the SEGA SG-1000's video mode "Graphics II" and the Master System's video "mode 4". https://www.youtube.com/watch?v=MKcBUURAOrY #SEGA #MasterSystem #SMS #SG1000 #SEGAMasterSystem #
A new #homebrew for the #SEGA #SG1000 (originally also on #ColecoVision): "Eye Brawls" by ArugulaZ. 😄 Download here: https://www.smspower.org/Homebrew/EyeBrawls-SG #retrocomputing #gamedev #retrogames
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/sg1000