#shadergraph
Live, measured metrics for the hashtag #shadergraph from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #shadergraph
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 06:40 UTC1 uses by 1 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 06:40 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 06:40 UTCEverything below is measured over the latest 40 public posts (spanning ~29091 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (37) · German (3)
Avg boosts / post: 1.7
Top of the latest posts
GPU-Instanced Grass 🌱 Old video but just published a proper/full tutorial with info for multiple unity versions~ 🔗 https://www.cyanilux.com/tutorials/gpu-instanced-grass-breakdown/ #unity3D #shaders #shadergraph
https://youtu.be/nLFBF4OONNE E521: "Dad-Dancing in the Living Room" 🎵 Phibes - Get the Fuck Up Testing some test lighting variants with audio input and got a bit carried away. Nearly fell over the chair at one point. Think I need to work o
Users: “How many animations are we going to have?” Me: YES. Finally got the hide-animation system for grid cells feeling right. Block icons will be category-based too to appeal to different player types; currently testing chess and animal s
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/shadergraph