#simracing
Live, measured metrics for the hashtag #simracing from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #simracing
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-10-14 00:36 UTC14 uses by 11 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-10-14 00:36 UTCLive pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-10-14 00:36 UTCEverything below is measured over the latest 40 public posts (spanning ~473 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (30) · Italian (4) · Spanish (2) · German (2)
Avg boosts / post: 0.5
Top of the latest posts
RSC now has a car setup guide (menu under 'guides') at racesimcentral.net. Select a car type or specific sim, select a sim's car (if available), select access (are you in the pit or on the track?), select symptom, check the results. There a
This 1997 track editor was incredible. Edit the terrain, track layout, add all objects and cameras within a single utility - then let the AI learn the track all by themselves. You can now download a Windows 11 compatible version of this SOD
The plot compares throttle-only TCS with throttle + clutch. Without the clutch, the wheels spin up to 5.6 m/s over the target. With it, they stay at the target within one simulation step. That's at 50 Hz with 4 substeps. #Unity #Physics #En
What “simracing” means
WikipediaSim racing is the collective term for racing games that attempt to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is t
“Sim racing” on Wikipedia (CC BY-SA) →#simracing across platforms
every network with a public tag surfaceFollow #simracing straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/simracing