#slimesquasher
Live, measured metrics for the hashtag #slimesquasher from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #slimesquasher
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-29 23:12 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-29 23:12 UTCNo related tags with measured usage found for #slimesquasher.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-29 23:12 UTCEverything below is measured over the latest 5 public posts (spanning ~601 hours).
Posting hours (UTC)
Languages: English (5)
Avg boosts / post: 2.2
Top of the latest posts
I've been chipping away at my game gradually, adding some more placeholder art, enemy types, (such as the bomb slime), and tidying up menus and buttons as I go. Excited with how it's progressing! 😁 #gamedev #indiedev #pixelart #godot #made
All of the slimes have a smug laughing animation for when the player eventually loses. Maybe it'll motivate players to try again and get revenge on them! 🤣 #GameDev #IndieDev #SlimeSquasher #PixelArt #Animation
Been working on the art for a few more slimes! Thankfully these ones share sprites and could be palette swapped. 😅 It was fun trying to make them look like they're attacking the inside of your screen! 🤣 #GameDev #IndieDev #GodotEngine #Go
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/slimesquasher