#Starflight
Live, measured metrics for the hashtag #Starflight from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #starflight
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 12:39 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 12:39 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 12:39 UTCEverything below is measured over the latest 31 public posts (spanning ~33332 hours).
Posting hours (UTC) — busiest: 19:00
Languages: English (27) · German (4)
Avg boosts / post: 0.5
Top of the latest posts
One fascinating thing about #Starflight on the #Commodore64 is that when you are saving the game, it seems that in fact the whole RAM content is dumped to disk, 236 blocks all together. Same when loading a saved game - last thing you see be
Enjoyed listening to a @dosgameclub podcast about #StarFlight game, that I played and finished back in the day https://www.dosgameclub.com/starflight/ Talking of that, the way game saving worked used a feature of some Forth implementations
It`s a grey, rainy day today and so I decided to get on with my #Starflight career. It's such a nice game, even if the #Commodore64 version lacks a few details. However, I wouldn't want to play this game without a proper #fastloader such as
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/starflight