#staticrecompilation
Live, measured metrics for the hashtag #staticrecompilation from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #staticrecompilation
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 07:38 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 07:38 UTCNo related tags with measured usage found for #staticrecompilation.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 07:38 UTCEverything below is measured over the latest 7 public posts (spanning ~18037 hours).
Posting hours (UTC)
Languages: English (7)
Avg boosts / post: 0
Top of the latest posts
Nathan Wilbanks (@NathanWilbanks_) 포켓몬 레드/블루/옐로우 등 여러 타이틀을 소스 없이 처음부터 99.9% WASM으로 정적 재컴파일했다고 주장하며, 한 번의 프롬프트로 6시간 동안 500회 이상의 툴 호출과 수천만 번의 bash/TS 실행이 발생했다고 공유함. 에이전트 기반 대규모 코드 변환·자동 포팅의 극단적 사례로 볼 수 있음. https://x.com/NathanWilbanks_/status
🎮 Oh wow, groundbreaking news: someone finally figured out how to make Xbox 360 games run on a potato! 🥔 Meanwhile, #ReXGlue enthusiasts continue their noble quest to break the laws of gaming physics with something called "static recompil
Run Xbox 360 Games on Your PC With XenonDecomp - Inspired by the N64: Recompiled project, XenonRecomp does something similar, excep... - https://hackaday.com/2025/03/07/run-xbox-360-games-on-your-pc-with-xenondecomp/ #staticrecompilation #r
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/staticrecompilation