#subdivisionsurface

Live, measured metrics for the hashtag #subdivisionsurface from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
3
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 3
0.3
Avg reactions / post
Mastodon · last 3

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-07-28 00:45 UTC
0
07-22
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-07-28 00:45 UTC

No related tags with measured usage found for #subdivisionsurface.

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-07-28 00:45 UTC

Everything below is measured over the latest 3 public posts (spanning ~635 hours).

Top of the latest posts

  • #GameDev #Godot #CSharp #SubdivisionSurface I've not even implemented sharp edges yet, and this "cylindrical" approach already feels much much more configurable than the cubes were...

    Ian Badcoe@[email protected]102025-04-12 22:19 UTCView post →
  • #GameDev #Indie #SubdivisionSurface #Distortion #MissionCreep #Wormhole #AWholeWeekDownAWormhole Last weekend, maybe unwisely, I decided to take a first look at porting my Voronoi work from Unity to Godot. [1/7]

    Ian Badcoe@[email protected]002025-05-09 09:47 UTCView post →
  • #Gotod #CSharp #GamDev #Subdivisionsurface #Holes OK, going to draw a line under the subdivision surface work for a while now and move on to some actual gameplay experimentation...

    Ian Badcoe@[email protected]002025-04-15 20:50 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/subdivisionsurface