#subdivisionsurface
Live, measured metrics for the hashtag #subdivisionsurface from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #subdivisionsurface
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-07-28 00:45 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-07-28 00:45 UTCNo related tags with measured usage found for #subdivisionsurface.
Live pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-07-28 00:45 UTCEverything below is measured over the latest 3 public posts (spanning ~635 hours).
Posting hours (UTC)
Languages: English (3)
Avg boosts / post: 0
Top of the latest posts
#GameDev #Godot #CSharp #SubdivisionSurface I've not even implemented sharp edges yet, and this "cylindrical" approach already feels much much more configurable than the cubes were...
#GameDev #Indie #SubdivisionSurface #Distortion #MissionCreep #Wormhole #AWholeWeekDownAWormhole Last weekend, maybe unwisely, I decided to take a first look at porting my Voronoi work from Unity to Godot. [1/7]
#Gotod #CSharp #GamDev #Subdivisionsurface #Holes OK, going to draw a line under the subdivision surface work for a while now and move on to some actual gameplay experimentation...
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/subdivisionsurface