#supervive
Live, measured metrics for the hashtag #supervive from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #supervive
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-09-26 00:09 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-09-26 00:09 UTCLive pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-09-26 00:09 UTCEverything below is measured over the latest 40 public posts (spanning ~10221 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (28) · Japanese (9) · Spanish (3)
Avg boosts / post: 0.1
Top of the latest posts
Ojo!!! Que esto si me huele a vicio!! Nuevo y gratis en Steam, un moba battleroyale. Primera partida y la verdad que me ha dejado muy satisfecha, me ha gustado la mecanica, el movimiento y el mapa aunque todavia no lo conozco me parece que
It’s been a hot minute, but if you haven’t played #supervive it has some stellar designs. Like crysta!
Supervive, il nuovo MOBA di Theorycraft, è in open beta e sta spopolando! Oltre 29.000 giocatori nelle prime 24 ore, superando il picco dello Steam Next Fest. Combina elementi di LoL, Super Smash Bros e battle royale. Disponibile su Steam.
What “supervive” means
WikipediaSupervive was a free-to-play online multiplayer game, developed by Theorycraft Games. The game is a battle-royale, hero brawler, which has been described as a combination of League of Legends, Apex Legends and Super Smash Bros.
“Supervive” on Wikipedia (CC BY-SA) →#supervive across platforms
every network with a public tag surfaceFollow #supervive straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/supervive