#supervive
Live, measured metrics for the hashtag #supervive from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #supervive
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 12:37 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 12:37 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 12:37 UTCEverything below is measured over the latest 38 public posts (spanning ~12960 hours).
Posting hours (UTC) — busiest: 13:00
Languages: English (32) · Spanish (5) · French (1)
Avg boosts / post: 0
Top of the latest posts
Ojo!!! Que esto si me huele a vicio!! Nuevo y gratis en Steam, un moba battleroyale. Primera partida y la verdad que me ha dejado muy satisfecha, me ha gustado la mecanica, el movimiento y el mapa aunque todavia no lo conozco me parece que
Theorycraft is sunsetting its MOBA battle royale title Supervive in February 🔗 https://massivelyop.com/2025/12/17/theorycraft-is-sunsetting-its-moba-battle-royale-title-supervive-in-february #Supervive #Theorycraft #MOBA
It’s been something we’ve kept eyes on a couple of times, and now it has arrived: Theorycraft Games’ colorful battle royale MOBA Supervive has now officially left early access and made its full 1.0 release as of late last
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/supervive