#survivalcraft
Live, measured metrics for the hashtag #survivalcraft from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #survivalcraft
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-09-26 16:48 UTCNo measured public usage for #survivalcraft in the last 7 days. That is a real result, and a good one to know: this hashtag is wide open right now. We show a dash before we ever show a made-up number. Browse the trending index for tags with live measurements.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-09-26 16:48 UTCNo related tags with measured usage found for #survivalcraft.
Live pulse
measured · Mastodon tag timeline · fetched 2026-09-26 16:48 UTCNo recent public posts found for #survivalcraft on Mastodon. Nothing measured, so nothing shown.
What “survivalcraft” means
WikipediaSurvivalcraft is a 2011 open sandbox video game developed by Marcin Igor Kalicinski under the brand Candy Rufus Games. Following early test versions of the game, it was released on 16 November 2011 for the Windows Phone, and is also available for Android, iOS, and Microsoft Windows. The game is set on a deserted island in an open world, where the player collects resources and items that can be made into survival tools. The game has six different game modes: Survival, Challenging, Cruel, Harmless
“Survivalcraft” on Wikipedia (CC BY-SA) →#survivalcraft across platforms
every network with a public tag surfaceFollow #survivalcraft straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/survivalcraft