#teamdeathmatch
Live, measured metrics for the hashtag #teamdeathmatch from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #teamdeathmatch
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-10-01 03:40 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-10-01 03:40 UTCNo related tags with measured usage found for #teamdeathmatch.
Live pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-10-01 03:40 UTCEverything below is measured over the latest 4 public posts (spanning ~31031 hours).
Posting hours (UTC)
Languages: English (3) · German (1)
Avg boosts / post: 0.8
Top of the latest posts
I've just had a discovery while playing #QuakeChampions, at which I notoriously suck (despite having been playing it for almost a decade by now). Apparently in #TeamDeathmatch, it's best to stay close to your teammates! The game makes that
Game Two daddelt mal wieder auf YouTube: Schneller und Blutiger! Gears of War: E-Day Multiplayer Preview https://www.youtube.com/watch?v=WkTpT8gMMxM #GameTwo #RocketBeans #RBTV #RocketBeansTv #gaming #review #preview #reviews #xbox #pc #pcg
Strinova: Jogo de Tiro Inspirado em Anime é Lançado Mundialmente #anime #competição #cosmite #demolition #eika #epicgamesstore #escort #estratégia #fragrans #heróis #idreamsky #jogodetiro #mapainédito #pc #rankdemolition #steam #stringifica
#teamdeathmatch across platforms
every network with a public tag surfaceFollow #teamdeathmatch straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/teamdeathmatch