#teamhoi
Live, measured metrics for the hashtag #teamhoi from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #teamhoi
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-28 05:19 UTC7 uses by 4 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-28 05:19 UTCNo related tags with measured usage found for #teamhoi.
Live pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-28 05:19 UTCEverything below is measured over the latest 40 public posts (spanning ~1624 hours).
Posting hours (UTC) — busiest: 17:00
Languages: English (29)
Avg boosts / post: 3.4
Top of the latest posts
Moon Child can now also be played on Linux hand-held devices, via Portmaster. 😃 Get it here: https://portmaster.games/detail.html?name=moonchildfe #TeamHoi #MoonChild #PixelArt #GameDev #gaming #games #game #gamer #RetroGaming #RetroComput
Hoi 3D work-in-progress update. 🙂 #TeamHoi #CharacterDesign #design #RetroGaming #GameDev #RetroComputing #artwork #sculpture #3DArt #3DModeling #3DArtist #illustration #illustrator #fantasy #picture #digital #style #art #artist #arts #art
Improved my 3D Hoi game character model a bit in Blender. Left = old, right = new. The most important change is Hoi's characteristic overbite. I missed that in the old one. The Blender 3D file and rendering have been updated in the Hoi Arch
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/teamhoi