#TechnicalArt

Live, measured metrics for the hashtag #TechnicalArt from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #technicalart

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$5.00/ year · 12-character #name
Claim #technicalart — $5.00/yr→Buy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
23
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 23
0.3
Avg reactions / post
Mastodon · last 23
—
Reddit posts / month
Reddit search
—
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-09-30 15:55 UTC
0
09-24
0
09-25
0
09-26
0
09-27
0
09-28
0
09-29
0
09-30

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-09-30 15:55 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-09-30 15:55 UTC

Everything below is measured over the latest 23 public posts (spanning ~34531 hours).

Posting hours (UTC) — busiest: 12:00

00:0012:0023:00

Languages: English (21) · German (2)

Avg boosts / post: 1.2

Top of the latest posts

  • Whispy smoke! Texture atlas made with #MaterialMaker, brought to life in Godot 4 game engine. We're getting closer to explosive destruction in #Liblast - unfa #Particles #TechnicalArt #GameArt #Smoke #VFX #GodotEngine

    Liblast@[email protected]♥ 4↻ 22026-09-04 18:47 UTCView post →
  • I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this https://www.artstation.com/artwork/qJga5D This means finally: I have now time again for some really cool #godot projects, mainly #liblast

    rubberduck@[email protected]♥ 2↻ 02026-03-20 17:44 UTCView post →
  • Rendering programming: I've started playing with stencil buffer lately, got some nice results, but I keep feeling like Godot only exposes a very small subset of what can be done. Then I find this: https://docs.godotengine.org/en/4.5/classes

    unfa🇺🇦@[email protected]♥ 0↻ 02026-09-16 13:05 UTCView post →

#technicalart across platforms

every network with a public tag surface

Follow #technicalart straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/technicalart