#Unity3d

Live, measured metrics for the hashtag #Unity3d from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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33
Uses / 7 days
Mastodon
15
Accounts / 7 days
Mastodon
40
Recent posts
Mastodon
~0.2/hr
Recent pace
Mastodon · last 40
0.1
Avg reactions / post
Mastodon · last 40

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 21:53 UTC
6
07-21
3
07-22
5
07-23
5
07-24
5
07-25
4
07-26
5
07-27

33 uses by 15 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 21:53 UTC

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 21:53 UTC

Everything below is measured over the latest 40 public posts (spanning ~200 hours).

Posting hours (UTC) — busiest: 15:00

00:0012:0023:00

Languages: English (40)

Avg boosts / post: 0.2

Top of the latest posts

  • You wrote the vertex arrays. You wrote the triangle indices. And every time the design changed, you rewrote all of it. MeshNodes for Unity replaces that entire pipeline with a graph. Drag nodes. Connect outputs to inputs. Hit Build Mesh. No

    Badjano Entertainment@[email protected]102026-07-27 15:30 UTCView post →
  • MeshNodes for Unity — procedural geometry without the boilerplate. Visual graph. Burst engine. Bake to asset in one click. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #GameDev

    Badjano Entertainment@[email protected]102026-07-24 21:30 UTCView post →
  • Inspired by Shader Graph. Built for geometry. MeshNodes — visual procedural meshes for Unity. https://assetstore.unity.com/packages/tools/modeling/mesh-nodes-273635 #Unity3D #ShaderGraph #GameDev

    Badjano Entertainment@[email protected]102026-07-22 21:30 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/unity3d