#unsloth
Live, measured metrics for the hashtag #unsloth from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #unsloth
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-26 22:47 UTC8 uses by 6 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-26 22:47 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-26 22:47 UTCEverything below is measured over the latest 40 public posts (spanning ~984 hours).
Posting hours (UTC) — busiest: 20:00
Languages: English (36) · German (3) · Russian (1)
Avg boosts / post: 0.1
Top of the latest posts
Luong NGUYEN (@luongnv89) 동일 프롬프트로 UnslothAI의 Qwen3.6-35B-A3B를 테스트한 결과, 모델이 ‘완전한 멀티 에이전트 자율 루프’와 ‘AAA급 상용 게임’을 그대로 생성할 수 없다고 명시적으로 한계를 응답했다는 사례다. 에이전트·코드 생성 작업에서 모델의 능력 범위와 거절/한계 표현 방식을 점검하는 참고 사례다. https://x.com/luongnv89/status/2081424990
Ivan Fioravanti ᯅ (@ivanfioravanti) Unsloth의 DeepSeek-V4 로컬 실행 가이드가 소개됐다. 작성자는 모델 실행·파인튜닝 가이드의 세부 내용이 잘 정리돼 있다고 평가했으며, DeepSeek-V4 Flash를 단일 Apple M3 Ultra(512GB) 환경의 Unsloth Studio에서 실행할 계획이라고 밝혔다. https://x.com/ivanfioravanti/status/20809
ah geil! #nvidia hat ein eigenes repo für #opensuse 😎 jetzt hab ich endlich cuda 13.2 auf 13.3 updaten können um endlich mal #unsloth qwen3.6 mit #llamacpp laufen zu lassen #KI #homelab #linux #qwen
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/unsloth