#videogameartstyle
Live, measured metrics for the hashtag #videogameartstyle from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #videogameartstyle
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Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-08-04 01:29 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-08-04 01:29 UTCNo related tags with measured usage found for #videogameartstyle.
Live pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-08-04 01:29 UTCEverything below is measured over the latest 7 public posts (spanning ~16 hours).
Posting hours (UTC)
Languages: English (7)
Avg boosts / post: 1.4
Top of the latest posts
#pixelart theme from @pixel_dailies for today was #videogameartstyle
theme today was to pixel a #VideoGameArtStyle and i attempted to do the protag of my next pico-8 game in chrono trigger's style. im not sure how well i captured the style but it was fun regardless #pixel_dailies #chronotrigger
For today’s #pixel_dailies #VideoGameArtStyle prompt, I didn’t want to stray outside my common 16x16 with NES color constraints. So here is an Isabelle walk animation in the style of the original Zelda. @pixel_dailies
#videogameartstyle across platforms
every network with a public tag surfaceFollow #videogameartstyle straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/videogameartstyle