#VideoGamePreservation
Live, measured metrics for the hashtag #VideoGamePreservation from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #videogamepreservation
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mastodon.social (Mastodon public tags API) · fetched 2026-10-11 09:59 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mastodon.social (Mastodon public search API) · fetched 2026-10-11 09:59 UTCNo related tags with measured usage found for #videogamepreservation.
Live pulse
measured · mastodon.social (Mastodon tag timeline) · fetched 2026-10-11 09:59 UTCEverything below is measured over the latest 40 public posts (spanning ~17778 hours).
Posting hours (UTC) — busiest: 03:00
Languages: English (37) · Italian (1) · German (1) · Spanish (1)
Avg boosts / post: 9.5
Top of the latest posts
Original Unreal and Unreal Tournament have been officially provided to archive.org for download. https://www.rockpapershotgun.com/classic-shooters-unreal-and-unreal-tournament-are-now-free-and-preserved-on-the-internet-archive #videogames #
Hey, the Stop Killing Games initiative still has a chance on passing. Even though the signatures are only halfway through and there's only a month left, remember we still managed to pass the conversion therapy ban initiative when it only ha
In the rarely used #GoodNews category of #VideoGamePreservation, Epic Games has granted the Internet Archive permission to archive old versions of #UnrealEngine and #UnrealTournament and make them available to anyone who wants them… for #FR
#videogamepreservation across platforms
every network with a public tag surfaceFollow #videogamepreservation straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/videogamepreservation