#virtualworld
Live, measured metrics for the hashtag #virtualworld from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #virtualworld
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Day-by-day usage
measured · fosstodon.org (Mastodon public tags API) · fetched 2026-07-27 07:32 UTC2 uses by 2 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · fosstodon.org (Mastodon public search API) · fetched 2026-07-27 07:32 UTCLive pulse
measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-07-27 07:32 UTCEverything below is measured over the latest 40 public posts (spanning ~13995 hours).
Posting hours (UTC) — busiest: 21:00
Languages: English (26)
Avg boosts / post: 1.6
Top of the latest posts
i've been reading a late-90s book about virtual worlds - some of them VRML-based, many custom 2d and 3d clients, and some MUSHes/MOOs/MUDs i came across a scientific MUD i had never heard before, and i'm absolutely blown away by its goals a
after a lot of digging, TIL that the original programmer of MOO was Stephen White, a canadian who was a student at the U of Waterloo in ontario at the time. he also wrote TinyMUCK (a descendent of TinyMUD) in the same period, but it’s not c
RESONITE: WE HAVE THE HOLES #Resonite #GameDev #VirtualWorld #VR https://www.youtube.com/watch?v=N9G3sYacspc
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/virtualworld