#wickedengine
Live, measured metrics for the hashtag #wickedengine from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.
Own #wickedengine
This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.
Day-by-day usage
measured · mas.to (Mastodon public tags API) · fetched 2026-07-27 14:45 UTC0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.
Related hashtags
measured · mas.to (Mastodon public search API) · fetched 2026-07-27 14:45 UTCNo related tags with measured usage found for #wickedengine.
Live pulse
measured · mas.to (Mastodon tag timeline) · fetched 2026-07-27 14:45 UTCEverything below is measured over the latest 6 public posts (spanning ~10961 hours).
Posting hours (UTC)
Languages: English (3) · Italian (1)
Avg boosts / post: 0.5
Top of the latest posts
I uh... may be getting back into game development. I found an engine that scratches my brain just right and quickly threw together this with their FPS example (script and model, had to figure out the plane setup myself). The engine itself i
Developing for #gnome (and not using gtk) is a major pain in the ass. Could you please gnome developers consider implementing some off by default server side decorations? It would more than half my work on making #WickedEngine work natively
If I were to make a medical 3D viewer, or any 3D viewer really, I'd definitely choose #Godot over #Unity. Multi-window support, and editor-related UI features (file dialog, popups, etc.) being available in-game are big wins. And the license
Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/wickedengine