#電玩產業

Live, measured metrics for the hashtag #電玩產業 from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

hashtag.org network · sponsored

Own #電玩產業

This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$2,449.80/ year · 4-character #name
Claim #電玩產業$2,449.80/yrBuy on hashtag.space (web3)
card via hashtag.org · tokens via hashtag.space
0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
1
Recent posts
Mastodon
Recent pace
Mastodon · last 1
0
Avg reactions / post
Mastodon · last 1
Reddit posts / month
Reddit search
Open-web mentions
hashtag.org Firehose

Day-by-day usage

measured · fosstodon.org (Mastodon public tags API) · fetched 2026-08-24 09:54 UTC
0
08-18
0
08-19
0
08-20
0
08-21
0
08-22
0
08-23
0
08-24

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · fosstodon.org (Mastodon public search API) · fetched 2026-08-24 09:54 UTC

No related tags with measured usage found for #電玩產業.

Live pulse

measured · fosstodon.org (Mastodon tag timeline) · fetched 2026-08-24 09:54 UTC

Everything below is measured over the latest 1 public posts.

Posting hours (UTC)

00:0012:0023:00

Languages: Chinese (Taiwan) (1)

Avg boosts / post: 0

Top of the latest posts

  • 🌗 重點不在於實體與數位之爭,而在於你是否真正「擁有」遊戲 ➤ 當實體光碟走入歷史,玩家將失去的不僅是收藏品,更是對數位資產的自主權。 ✤ https://popcar.bearblog.dev/its-about-ownership/ 本文探討 Sony 宣佈停產實體光碟對遊戲產業的深遠影響。作者指出,大眾往往誤解了議題核心,將焦點錯放在「實體與數位」的形式之爭,而非失去「擁有權」的實質後果。實體遊戲不僅代表交易與轉售的自由,更是數位時代中防止遊戲淪為「消失媒體」的關鍵防

    GripNews@[email protected]002026-07-05 18:20 UTCView post →

#電玩產業 across platforms

every network with a public tag surface

Follow #電玩產業 straight to each platform’s own tag page. Where a platform publishes open data we measure it above; the rest lock their numbers behind paid APIs, so we link rather than guess.

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/電玩產業