#shaderdev

Live, measured metrics for the hashtag #shaderdev from the open social web. Every number carries a named source and the time it was fetched. Nothing is estimated.

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This #name is available to claim. It becomes your portal on the open agent web: this very page, a keyword you rank for by an open public stake, and a verifiable identity for AI agents. Nobody else sells a page like this for every #name.

$51.02/ year · 9-character #name
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0
Uses / 7 days
Mastodon
0
Accounts / 7 days
Mastodon
6
Recent posts
Mastodon
~0/hr
Recent pace
Mastodon · last 6
2.3
Avg reactions / post
Mastodon · last 6

Day-by-day usage

measured · mas.to (Mastodon public tags API) · fetched 2026-07-29 22:10 UTC
0
07-23
0
07-24
0
07-25
0
07-26
0
07-27
0
07-28
0
07-29

0 uses by 0 unique accounts across the window. Real per-day counts, not estimates. Newest bar is today so far.

Related hashtags

measured · mas.to (Mastodon public search API) · fetched 2026-07-29 22:10 UTC

Live pulse

measured · mas.to (Mastodon tag timeline) · fetched 2026-07-29 22:10 UTC

Everything below is measured over the latest 6 public posts (spanning ~21804 hours).

Top of the latest posts

  • The Khronos Group is running a survey on the broader shader ecosystem — languages, tools, pain points, and where standardization is needed most. If you write shading code in any language (Slang, HLSL, GLSL, WGSL, etc.), your input helps sha

    Khronos Group@[email protected]14182026-06-26 15:00 UTCView post →
  • 500 lines of pure x64 assembly. Just to create a Vulkan instance. No helpers. No C. No safety nets. Just raw MASM64 and the Vulkan headers. This is what low-level graphics looks like when you go all the way down. Next up: surface and device

    Ibrahim El Hindawi@[email protected]022025-05-18 19:41 UTCView post →
  • run cat run (Sprites from OpenGameArt: minimalist sidescroll city sprites by Lanea Zimmerman, cat by Shepardskin) #shaderdev #shadermagic #unity3d #indiegamedev #pixelart #gamedev #unityassets #retrographics

    Page of Moths 🦋@[email protected]012025-01-15 07:55 UTCView post →

Every number above is measured from a named public API at the shown fetch time. Nothing is estimated or extrapolated. Platforms that lock their data behind paid APIs are not shown. Agents: the same numbers, as JSON, at /api/hashtags/shaderdev